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In VGA dreamland

My quest for better visuals and sound is an ongoing one it seems. I’m always determined to improve my entertainment experience; be it film, music or gaming, I never tire of looking at the next step in quality.

Dreaming of better things… such as picture quality

It’s a habit – an addiction maybe – and I constantly look to feed it even if I can’t/don’t actually buy what I want. If you use an HDMI cable with the current-gen consoles, then there isn’t much more you can do short of buying a superior screen. The issue with that is cost, obviously – plus, there’s always new tech just around the corner, so I tend to skip minor advances and wait for the next big thing. For me, that’s OLED screens, but that’s some time away from affordability for me. Read more

Retro Reflection: Nigel Mansell’s World Championship

 

Nigel, always staring.

Nearly 20 years in the making, I made a final attempt to vanquish an old foe, defeat Gerhard Berger and finish a lifelong saga.

It’s hard for me to review this game fairly. It has so many things going against it – we’ve been spoilt with superb racing titles in the last 10 years or so, how can I look back and say “it has great handling” when it doesn’t or say “it looks great” when it doesn’t. The simple answer is to be mindful of the era in which it was released and compare it to other games in the genre.

My problem is, I was only seven-ish when I bought it – I thought the Power Rangers movie was the best thing ever at that age, with classic lines such as “Talk about a splitting headache” after a foe was vanquished via sword through the middle of his body. You don’t get writing genius like that anymore.

Read more

From Bedrooms to Billions

From Bedrooms to Billions – the independent movie celebrating the growth of the UK video games industry – hits Indiegogo for funding.

Every now and again throughout history, something happens that spawns an entirely new industry and changes the world forever. In the past it may have been the harnessing of electricity, the invention of the combustion engine, the creation of moving images – each time some of the most creative minds of the time push the technology and technique further and further to shape our future.

In my childhood the great new tech and subsequent gold rush, was home computing and video games. Back in the 80’s anyone could write a successful video game from their bedrooms. All you needed was a good idea and the skills and patience required to master development for one of the popular home computers. Some of our best loved and most successful games of the day were created by school children with a passion for creating something awesome.

The video game industry in these days wasn’t dominated by a handful of large studios, but by young start-ups, finding their feet in an industry that was literally inventing itself – and the UK played a huge part in its growth.

A little while back, I was contacted by filmmaker Anthony Caulfield. He explained that he was working on a movie intended to document and celebrate the UK games industry at the dawn of the home computing era. Inevitably, we spent some time reminiscing about our old gaming memories and discussing the part the UK played in the rise of video games. Anthony talked about some of his ideas for the movie and I have to say, I was quite excited!

Now, Anthony and Nicola Caulfield have launched an Indiegogo campaign to raise funds for the movie, complete with video footage of them explaining their vision and a short trailer for the movie itself – which promises to be all kinds of awesome.

The pair are offering some great perks for contributors, including some exclusive and custom artwork from the legendary artist Oliver Frey!
Several of the perks include exclusive ‘From Bedrooms to Billions’ t-shirts which will of course be printed by our good selves.

Head on over to the Indiegogo campaign page now and donate some cash to get this fantastic project off the ground. Find more information at the official ‘From Bedrooms to Billions’ website: http://www.frombedroomstobillions.com

The Existential Angst of TOCA Touring Car Championship (PS1, 1997)

I blame Top Gear. I could have bypassed the many years of frustration, expense and disappointment that comes with a serious racing game habit were it not for a Christmas special.

It was 1997, I was 15, and it is fair to say that I was obsessed with cars – hailing from a small rural village in Nowheresville, the need to escape the dull monotony of daily life in the noisiest, fastest and most vulgar way possible was strong.
Top Gear was a whole different beast to the one on our screens today – it actually featured car reviews (who’d a thunk it?) – and covered various other motoring issues. In this particular episode, they were reviewing Christmas gifts – and shimmering through it all was TOCA Touring Car Championship.
It was a revelation; here were car models in a computer game that actually looked like their real-life counterpart, racing around real tracks, with all the real names. It was also voiced by Tiff Needell, which I found more exciting than I really should have.
Quite frankly, it had me right there and then. I needed that game more than I needed Anna Friel’s telephone number, which is quite a statement considering my utter, uhm, devotion to the dulcet-toned northerner…

So I set about saving for the Playstation. It wasn’t the first console in my house, as there was the Commodore 64 that lurked in the ceiling. It was only ever brought out on rare occasions, as my parents didn’t want it to rot my brain – their words. To give you some sort of picture of the realities of that, they wouldn’t let me watch Children’s ITV after school, as it was somehow inferior to the BBC – go figure. The only games I’d played on the C64 were Wacky Waiters and a rather peculiar game called The Count. This was a text-based instructional game where the simple task was to get said chap out of bed and into a hallway. However, he was so recalcitrant and unable to understand basic instructions (such as pull back sheet) that the whole experience left me with the overriding feeling that the title of the game contained one more vowel than was truly accurate.

So, TOCA Touring Cars. The game was based on the 1997 British Touring Car Championship, a series based on cars your mum and dad drove and populated by distinguished British gentlemen racers and international motor racing superstars, and even the odd Formula One refugee – who all liked crashing into each other on a regular basis. This series was huge during this era – huge grids, massive manufacturer involvement and, in 1997, there was the first live TV broadcast. It really was universally popular, compared to today. Nowadays, professing a love for all things automotive is about as trendy and socially acceptable as saying you’re into Nazi-themed llama porn.
So, having wrangled the cash for the console and game combo, what was the game like? Well – awesome is the word. Flying into the first bend fighting off the attentions of a digitised Alain Menu and John Cleland was truly wonderful, a golden moment of my adolescence – a bit like when I managed to record Anna Friel in Stephen Poliakoff’s The Tribe… but, erm, less said about that the better.

But why did TOCA become to signify the existential angst of being a teenager? Well, in championship mode, it was a full simulation of the real championship. This meant qualifying and two 20-lap races, and car handling that was about as forgiving as your mother when she’s discovered you’ve bunked off school just to watch The Tribe… again.
Twenty laps. Just think about that. Sure, in most games you can set your races to however many laps you want these days. But in 1997, this was the law. Twenty laps. Twenty laps to consider life, the universe and everything – and where to hide the videotape with The Tribe on it. Nowadays most races in these games last a mere three to five laps.
Round and round you go, knowing that any mistake would mean the physics model would fling you off into a virtual part of middle England, with pixel-based grass particles and the rapidly disappearing rumps of your automotive competitors to remind you of your folly. Yes, this was the time of my GCSEs, where the future was in my hands – well, when I wasn’t watching The Tribe. Ahem.
Fail your GCSEs and you were doomed to a life of picking vegetables in a field in deepest darkest Fenland, with only the prospect of the above-average per capita drug addiction possibilities for the area to cushion the gloomy outlook. Keep up the circulations, keep up the laptimes, keep up the consistency, keep up with the pack – on and on it went, forever more and ever onwards. As you plunged through the twisting circuits, you’d spear off when you’d got to the front – just when you thought you’d got a handle on things, you’d be dredging yourself free from a gravel trap, only to start again.

I started to see my toils in the game coming true in my teenage world; things that seemed so simple and free in the mind (enjoying playing a computer game) suddenly became a very serious fight for survival that involved much in the way of barging (punting off other cars in the game), being knocked out of the game (always by John bloody Cleland in his sodding Vauxhall Vectra – he even managed to spangle my race by taking me out, upside down, at Brands Hatch when I was leading) and generally let down by happenstance and bad luck (random kerbs from hell pitching you into an advertising hoarding at a considerable rate of knots).

Take one painful reminder of youth, here displayed in a mid-championship scenario. You’re at Thruxton, the fastest circuit on the calendar (holding hands with girl), in the fog (very confused), leading by 10 seconds (stroking her thigh), in some degree of pain due to your thumbs being in the same position for 30 minutes (in some degree of pain due to your thumbs being in the same position for 30 minutes), 19 laps in (ready for what those signs at the swimming baths call ‘heavy petting’ – which I always thought sounded like something involving a Newfoundland), when who should be there as a backmarker, appearing out of the misty gloom like an automotive version of Death in The Seventh Seal, in the braking zone for the last corner, but John Cleland again, in his Vectra of doom, to launch you into an unrecoverable spin that left you staring, teary eyed, into oncoming traffic (her mum turning up with a friend who subsequently became her boyfriend) and destined to finish last – again.

The game really did reflect the ups and downs of teenage life; Silverstone in the rain meant the four-wheel-drive Audi A4s had the advantage, but with some judicious corner cutting you could at least keep up with them in your Mondeo (yes, I cheated on my French coursework when I could barely say more than eight words of the language), whereas at Snetterton you were miles ahead of everyone else but a bit lonely doing it (watching The Tribe. Again. Ahem).

That’s not to say you didn’t have moments of good fortune and elation; occasionally the AI would pole-axe themselves, leaving you free and clear to win. Sometimes you could see the beauty of the early attempt at lens flare glinting across the end of your bonnet as you and car became one with each other in some kind fluid, symbiotic combination. Other times you’d hit every wall twice. Pretty much like life then… All the time you’d be looking for guidance from the booming, overlord-esque voice of Tiff, but how that guidance worked to your racing toils you were never quite sure. You did start to think that the game (or was it life?) was conspiring against you, as any teenager will no doubt attest.

So there you have it – if you want to desperately relive how it feels to be a teenage boy, play the championship mode on TOCA Touring Car Championship. Relive the pain, frustration and repetitive monotony, and the ultimate disappointment when all you have is Tiff Needell giving you an audible pat on the back during a badly rendered championship winning sequence. Come to think of it, I might have got better GCSE results if that was going to happen in real life…

Now, where did I leave that videotape?

Retro reflection: Starwing

I love retro gaming. I love older games for their nostalgic value, their groundbreaking features or graphics and gameplay; I also love newer games with that retro feel – something you can’t always describe, but know it’s different to its counterparts.

However, growing up and gaming as a child in the 90s meant I was reliant on my parents for new games. As such, I didn’t get that many nor did I play some of the most fondly-remembered games of that era, whereas adults probably would have. When I earned my own money through legitimate means, we were in the PlayStation 2 generation. And when I could properly feed my gaming habit, I owned a Wii, PS3 and a 360. So, while I love retro games, I never had the chance to check off a number of lauded releases.

That’s changed and I now have a very small collection of games I intend to play for the first time. This Retro Reflection feature will document that process.

Having seen Starwing as a child and shunning it 20 years ago, I’ve decided to give it a fair chance. Read more

A fox or a plumber?

We’ve all had difficult decisions to make. Life-changing decisions even. The choice between Costa or Starbucks. To eat cereal or toast. Do I use the toilet and be late for work or arrive on time, but experience some of the worst discomfort known to man?

There is one particular decision that sticks with me. I was the tender age of four. It was leading up to Christmas 1992. My family wasn’t very well-off at the time, so presents were normally simple. However, this Christmas was different. My mum had tirelessly worked in a factory, saving up to buy me a big present. I was even told I’d be getting a big present.

Now, at four-years-old, I’m not sure I knew what a big present constituted. I hadn’t asked for anything other than some WWF spinning tops. I knew there was something different about being told I had a big surprise for Christmas.

My mum and dad took me into Woolworths in Wellingborough. It was about the only decent shop in that town, so this wasn’t unusual. We walked straight to the entertainment section and I was ushered by my mum to look in the direction of a very prominent shelf. There, staring down at me was the Super Nintendo Entertainment System.

I’d seen the adverts on television, but I didn’t really know what it was. I hadn’t encountered a games console before. All I knew is it looked amazing.

In 1992, Nintendo had various bundles available. I had to choose from the Starwing bundle or the Mario All Stars bundle. Again, I had no idea what these were. One box was black, the other yellow. As a boy, I was probably leaning towards black. That’s the one my dad wanted me to pick. Not in the interests of me though, not because he loved me and wanted me to have the best, but to serve his own interests; that’s the one he wanted to play. Selfish git. It must have been his idea to buy me a SNES because there was no way Mum would let him have one.

“Go on son, pick this one. It has spaceships and lasers and a… a fox.”

Pressure was mounting as my dad remained decidedly bias, while my mum was doing her best to be neutral. Dad even resorted to picking up the box and waving it in my face. I was about to pick Starwing, when Mum shot Dad down with a simple “This one has four games on it.” Sold!
There was no way Dad could recover from that and he knew it. I almost took pleasure in picking the other bundle. To a child, four equals better than one regardless of what it is.

Mario All Stars brought me countless hours of happiness as well as laughter at my dad’s frustration and anger over his inability to complete the “big fish level”. He still hasn’t done it 20 years later.

I didn’t play Super Mario Bros 2 much. It scared the living daylights out of me. I hated those weird spheres protecting the key. If you dare take the key out the jar, they’d be after you, swooping down as you immediately drop the key to shake them off. Then pick it up again and peg it. However, Mario Bros and Super Mario Bros 3 were always the best of the bunch anyway.

I still have my SNES and play it regularly. As fun as a lot of modern games can be, joy is very rarely the reward. Mario All Stars had it in abundance.

Meanwhile over in the Raspberry Pi corner

Many of my Twitter contacts and those I meet at events are fans of Eben Upton’s inspired little Raspberry Pi bit of kit.

The Wordchazer household does intend to get one, eventually, but we’ll wait until the first surge in demand has passed, so that we don’t have to wait too long for it. In the meantime, Alan O’Donohoe and his friends have decided that it’s a good time to found Raspberry Jam, a users’ and enthusiasts’ club based in Preston, Lancashire, England.

If I lived a bit closer, I would be along like a shot, but a three-and-a-half hour journey just isn’t feasible after work!

However, for those of you visiting the delights of Blackpool, in the area for work or leisure reasons, and for the natives who don’t know about it yet, at time of writing there are 16 (free) tickets left for the event and some amazing speakers lined up.

Alan himself is worth hearing, by the way, but he has a wide-reaching network of interesting friends too, some of whom have become involved with this event.

I can only suggest that you give it a try if you’re over there. If not, Alan is available on Twitter and will be happy to answer all questions or share his expertise with your IT, technology or retro club as required.

More retro goodness – 80s computers this time

As Sci Fi London hosts the Horizons event, celebrating 30 years of Uncle Clive’s Sinclair Spectrum this weekend, retro computing continues to ride the crest of a wave. For someone who spends a lot of weekend time at demo scene parties and digital arts events, this is just peachy. (And yes, I did drop in to Horizons yesterday and it was geeky and wonderful). Too bad finances didn’t allow for a second day today.

(In addition, I think my mother-in-law would have been a touch miffed if we’d not been around today as she intends to take us out to dinner tonight.)

Meantime, in matters of retro importance, my Twitter contact Adam Leadbetter has chipped into the collection with this link to the Guardian’s montage of 80s computers.

As I work through the Twitter favorites amassed during a month of serious editing and figures with not much writing, I’m sure I’ll find more links to share, but for now, this is it. Watch out for edits, however. This post is likely to be updated.

It’s Speccy time!

A Speccy running Twitter. Do not adjust your screens. VCF-UK, Bletchley Park 2010.
A Speccy running Twitter. Do not adjust your screens. VCF-UK, Bletchley Park 2010.

OK, so is there ANYONE reading this who is unaware that today is the 30th birthday of the ZX Spectrum, first gaming addiction of many?

From Google’s Doodle to the BBC and the Guardian (tech article here), Radio 4 and even @Tetley_Teafolk on Twitter (no, I jest not) it seems like more people jumped on the Speccy bandwagon than were commenting about the BBC Micro a few weeks ago (and yes, I know, a detailed series is in the works on that, but end-of-month and assorted other work stuff, freelance editing, a social life and various people’s birthdays have intervened).

The BBC’s Rory Cellan-Jones considers the Raspberry Pi to be a successor to that era (video here), Imperica is holding a celebration of all things Spectrum (details here) in a couple of weeks and chip tune musician and Suffolk Creative Computing Club founder @Pixelh8 has produced an iPhone app to celebrate the day.

So, from one Manic Miner to another – what was your favorite Spectrum game? Why not comment and let me know? There’s an app for that, thanks to Pixelh8. There are also a couple of retro-computer organisations which may be able to help with any addictive tendencies, ask @rainbowchazer on Twitter if you have a need to know.

Now, anyone for another round of Jetpack?