Tiredness? Sore eyes? Headache? Forget Lemsip and Clarityn. The best way to clear all these symptoms is to remove Sim City from your hard drive.
So what’s going on here. Well, the early versions – and it was originally designed for the Commodore 64 back in 1857 – were a flat bird’s eye view of a simulated city (do you see?) in which the player could apportion land to industrial, residential or commercial activity. The zones then build themselves, and then flourish or not according to how astute the player (ie Mayor) had been in planning the layout in the first place. This initial version was called Micropolis, and the creator – Will Wright – was inspired by a short story entitled ‘The Seventh Sally’ by Stanislaw Lem, in which a tyrant is given a tiny artificial city to oppress. Because of the non-winnable nature of the game, it was ignored by the industry at large until 1989, when the-size-of-a-dining-room-table software minnows Maxis picked it up and republished it as Sim City.
Like all the major franchise games, it has various versions, but essentially has not changed at all. You start with a flat (or landscaped to however you want it to look) piece of land, and you build a city on it. Remembering the golden rules for starting up – industrial land should equal same as residential and commercial combined, get everything supplied with water and electricity and chuck a primary school in for good luck – your city starts to grow. It actually does appear to literally grow too – you can zoom right in and see individual construction workers hammering away at scaffolding, reading the Sun or shouting into mobile phones in Latvian in some versions – and it is genuinely heart warming. It’s an altogether gentler buzz to the Championship Manager rollercoaster we spoke about last week, but absolutely no less addictive. It’s like watching the most interesting fish tank in the world.
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