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Little computer people

Little computer personThere’s a little person in my computer! And I have to feed him!

Imagine a sim version of the Sims, but back in 1985 before the Sims had been invented, and before the word ‘sim’ had entered the English language.

It’s a tricky one, but your reward is Activision’s quirky Little Computer People. This was one of the very first games to use digital DNA, which would predetermine the personality of the little chap who was going to come and live inside your computer. Him and his dog, actually, and the blurb accompanying the floppy disk – which was fourteen foot in diameter – explained that the Little Computer People were always in your pc, and that the software you had just spent sixpence ha’penny on was merely the vehicle which enabled you to see them.

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Battle of Destiny 2008

Last weekend (26th & 27th July) was Neo Empire’s Battle of Destiny event bringing together fighting game fans from all over Europe. The event was held in a London venue with 2 floors featuring tournaments and exclusive plays of Street Fighter 4, Soul Calibur 4 and the latest build of Super Street Fighter 2 Turbo: HD Remix. The tournament winners get tickets to Las Vegas to compete in the Evolution World 2008 finals.

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Super Soccer Retro Review

 

Super SoccerHot. Sweaty. Passionate. No I’m not talking about ‘the other night’, but rather the intense sport that is Football. It’s a sport that captivates much of the Earth’s population with tens of thousands of fans turning up to most Premier League matches. But what can ‘match’ the intensity of Football? Yes, that’s right…Super Soccer on the SNES.

Don’t tell me you didn’t see that one coming. Okay, so there have been many Football games on consoles over the years. Some remain popular today (FIFA and PES) while others have faded into obscurity (anyone remember ‘This is Football’?). But nothing can rival the immense realism and joy that comes from playing Super Soccer. Not even the modern FIFA games.

I’ll be honest…this game is bad, soooo bad! But for a few reasons it sticks out as an all-time classic. One of those classics that not everyone remembers, but it’s a classic to me and sometimes that is what ‘retro’ is all about right? So let’s get down to business and kick off (they get worse) with what’s so good about Super Soccer on the SNES.

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The angles and the Zaxxons

Zaxxon screenshotWhen you think of 1982, you immediately think of isometric projection. It was this go-on-then-but-we’re-being-very-generous 3D-ish effect that first came to the popular consciousness with the landmark game Zaxxon, an early arcade hit for the pre-Sonic house of Sega. In truth, this effect was the only thing that marked Zaxxon out from a number of the fly along and bomb stuff games which were the early glimmerings of a key genre that would one day spawn graphics card gobbling thrillathons as Il-2 Sturmovic, and the Fighter Ace massive multiplayer.
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Retro GT @ London Film and Comic Con

We will be exhibiting at the yearly London Film and Comic Con held in Earl’s Court 2, London. Guests confirmed to be attending include Patrick Stewart, John Hurt, Pete Postlethwaite, Christopher Lloyd and a whole bunch of other people including Clerk’s Jason Mewes. You can find out more about the show here. The show is held over this weekend, Saturday 19th July and Sunday 20th.

We will have two new designs to debut, one featuring Doom’s BFG9000 and the other based on the popular Grand Theft Auto. There will of course be our regular show offer of 2 shirts for £25 so come on down and pick up a bargain.

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Sim City – Here Comes The Neighbourhood

Sim City Classic Box ArtTiredness? Sore eyes? Headache? Forget Lemsip and Clarityn. The best way to clear all these symptoms is to remove Sim City from your hard drive.

So what’s going on here. Well, the early versions – and it was originally designed for the Commodore 64 back in 1857 – were a flat bird’s eye view of a simulated city (do you see?) in which the player could apportion land to industrial, residential or commercial activity. The zones then build themselves, and then flourish or not according to how astute the player (ie Mayor) had been in planning the layout in the first place. This initial version was called Micropolis, and the creator – Will Wright – was inspired by a short story entitled ‘The Seventh Sally’ by Stanislaw Lem, in which a tyrant is given a tiny artificial city to oppress. Because of the non-winnable nature of the game, it was ignored by the industry at large until 1989, when the-size-of-a-dining-room-table software minnows Maxis picked it up and republished it as Sim City.

Like all the major franchise games, it has various versions, but essentially has not changed at all. You start with a flat (or landscaped to however you want it to look) piece of land, and you build a city on it. Remembering the golden rules for starting up – industrial land should equal same as residential and commercial combined, get everything supplied with water and electricity and chuck a primary school in for good luck – your city starts to grow. It actually does appear to literally grow too – you can zoom right in and see individual construction workers hammering away at scaffolding, reading the Sun or shouting into mobile phones in Latvian in some versions – and it is genuinely heart warming. It’s an altogether gentler buzz to the Championship Manager rollercoaster we spoke about last week, but absolutely no less addictive. It’s like watching the most interesting fish tank in the world.

 

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What game would you bring back?

Donkey Kong CountryAfter a marathon session of gaming on my SNES, I began wondering what it would be like if some of the games from my childhood were remade on current-gen systems.

Looking through my retro catalogue, I would love to see what an up to date version of some of the games would be like. Donkey Kong Country, Super Bomberman are among my favourites to see revitalised. Donkey Kong Country (DKC) on the SNES was revolutionary in terms of graphical prowess. Colourful level design and smooth 3D animation were a big part of what made DKC so great. But, in all honesty there hasn’t been a decent DK game since – c’mon Donkey Konga hardly counts!

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Championship Manager

Championship ManagerShropshire is like pipe smoking tobacco, Last of the Summer Wine box sets and spleens: you’ll never need them, but it’s nice to know that they’re there. It’s the home of the British Hedgehog Preservation Society and Ditherington flax mill, the first skyscraper in the world, which is probably about twenty foot high. I once visited Shropshire on a school trip to look at, I dunno, geology or something, and found a badge which was a take off of a Coke advert, and had something along the lines of ‘smooth running goal getting cup winning Liverpool FC’ on it. At around the same time, two brothers – Paul and Oliver Collyer – were fiddling about with Commodore 64’s in a bedroom not so far away. Less than a decade later, they would unleash Championship Manager on the world. That’s right. Spouse ignoring, divorce getting, custody losing Championship Manager.
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Clocking Defender

When I was younger, I did two paper rounds every morning, which provided me with the then-massive weekly income of £9. I would be paid this on a Saturday and, if West Ham were playing away, would convert this into nine quids’ worth of enormous ten pence pieces and head towards an arcade in Bow for a morning of grubby entertainment. Our arcade was typical of many at the time, being a dark room with a line of games machines circling round like a Blade Runner version of Stonehenge, in the middle of which block sprite galactic battles would take place, under the twinkling gaze of kindly old gentlemen – or, as they prefer to be called, paedophiles – who were always happy to provide Fanta and crisps to thirsty space warriors, or, to once again use the correct term, jailbait.

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